Completion of Blocking out of Desk Area

I have now completed all of the blocking out of the desk area, however I decided to remove the bin and the crumpled paper as it was not needed in my game. Below is a screenshot of my current progress so far:

Desk Area Complete

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As you can see from the picture above, I have also decided to change the layout of the cables from the computer to the socket to make it look more realistic.

The next task now is to unwrap all the objects that haven’t been unwrapped yet within the desk area and then afterwards, apply a texture to them.


Continued Blocking Out of Desk Area

As of today, I have almost completed the blocking out of the desk area. There are some extra props that I have included in order to make it look more appealing. These include but are not limited to:

  • Stacks of paper on the desk
  • A pencil pot to store pencils, pens, markers, and a ruler
  • Pencils
  • Pens
  • Marker Pens
  • Paper

Note: All of the assets above have been unwrapped.

Here is a render of what the desk area looks like so far:

Render of what the desk area looks like currently

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As you may have noticed, I have re-positioned where the desk is due to the fact that it looked better and made more sense if it were positioned close to the corner of the room.

The next task is to add the finishing touches to the blocking out of the desk area which includes adding a few more props to garnish the desk area, such as:

  • A small bin
  • Crumpled paper
  • Wires and plugs to make the computer look connected to a socket
  • Socket

I aim to complete the full blocking out of the desk area by the end of next week.

Blockout of Desk Area and other Assets

Render of what the desk area looks like currently

Today I will be continuing work with the blockouts in my level, which includes a desk area and other assets such as plants. For my desk area, I will be including a table, computer, chair, paperwork, and a plant pot with some plants in it. Below is the current progress of work done so far for the desk area:

Block out of desk area

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The next task for me to do is to add some stacks paper on the desk, some spread out papers, a pot of stationery, and a pencil on the desk to make it look more like a work station and then afterwards I will be unwrapping the assets included.

Hospital Bed Unwrapping

After blocking out everything that was included in the hospital bed, I went on to unwrap them. During the process, I had first automatically unwrapped them in Maya and then went about stitching the UV’s and unfolding them for each individual object included in the scene. Below are a few unwrapped assets included in the scene:

UV unwrap of side bars

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UV unwrap of blanket

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UV unwrap of mattress

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The next thing I need to do now is to import the bed into my level and start creating other assets such as my desk area.

Hospital Bed Block Out

Today I have been creating the blockout of my actual hospital bed in which I will be placing in my hospital level. There will be a total of 5 accessible rooms in the level therefore after creating the bed, I am going to duplicate it 4 times to get 5 beds. Below is an image of the final blockout of the hospital bed.

Hospital Bed Blockout

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After this I will be unwrapping all the assets included in the hospital bed such as the pillow, blanket, bed frame, etc.

Hospital Level Blockout

For this week I will continue to create a block out of my hospital level. I will create a basic hospital corridor and make some rooms that go with it. Some doors will need keys to open, some are already open, and some will have no access at all. Below is a basic blockout of my level so far:

Basic Level Layout in Hospital

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As you can see I’ve also added temporary blockouts for the plants, beds and desk areas, to be replaced once the blockouts for the actual plants, hospital beds and desk areas have been completed.